
Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Stellaris's gameplay revolves around space exploration, managing an empire, and diplomacy and warfare with other spacefaring civilizations. It was released worldwide forMicrosoft Windows, OS X, and Linux on May 9, 2016. 4X is a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate". The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design.
Stellaris is a real-time grand strategy game set in space in the year 2200. Players control ships and research vessels among other things, combat is more centered towards the bigger picture, preparation, and strategy. There are also diplomatic options such as alliances and trade agreements with other races. The game begins by picking a species, its ethics, and its technologies. Picking an alien species is just cosmetic; and any species can have any of the ship engineering styles. The player begins with a single planet in their territory, an engineering vessel, a small fleet of warships, a space port, and a science ship. Early gameplay consists of exploring and colonizing space, while mid-game activities focus on diplomacy and governing an empire. In the late game, crisis events can occur that have galaxy-wide implications - for instance an uprising by sentient AI robots, or an extra-galactic invasion. Paradox hoped that this would address a common late-game problem in 4X style games; whereby one faction is so powerful that their eventual victory is inevitable, resulting in frustrating gameplay.
At release, Stellaris received favorable reviews, with Metacritic giving it an overall score of 79. A number of reviews emphasised the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events. The more mixed reviews also noted that the mid-game could be less satisfying, thanks to a an overly simple diplomatic system and a somewhat passive AI.
Less than 24 hours after release, Paradox Interactive announced that Stellaris had sold over 200,000 units, breaking the revenue record for any of Paradox Interactive's previous titles during the same time period. It became Paradox Development Studio's fastest selling game.

Developer: Paradox Development Studio
Publisher: Paradox Interactive
Consoles: PS4, PC, Xbox One
Game Type: Space Strategy
Stellaris Release Date: May 9th,2016

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