top of page
Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Stellaris's gameplay revolves around space exploration, managing an empire, and diplomacy and warfare with other spacefaring civilizations. It was released worldwide forMicrosoft Windows, OS X, and Linux on May 9, 2016. 4X is a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate". The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design.
Stellaris is a real-time grand strategy game set in space in the year 2200. Players control ships and research vessels among other things, combat is more centered towards the bigger picture, preparation, and strategy. There are also diplomatic options such as alliances and trade agreements with other races. The game begins by picking a species, its ethics, and its technologies. Picking an alien species is just cosmetic; and any species can have any of the ship engineering styles. The player begins with a single planet in their territory, an engineering vessel, a small fleet of warships, a space port, and a science ship. Early gameplay consists of exploring and colonizing space, while mid-game activities focus on diplomacy and governing an empire. In the late game, crisis events can occur that have galaxy-wide implications - for instance an uprising by sentient AI robots, or an extra-galactic invasion. Paradox hoped that this would address a common late-game problem in 4X style games; whereby one faction is so powerful that their eventual victory is inevitable, resulting in frustrating gameplay.

At release, Stellaris received favorable reviews, with Metacritic giving it an overall score of 79. A number of reviews emphasised the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events. The more mixed reviews also noted that the mid-game could be less satisfying, thanks to a an overly simple diplomatic system and a somewhat passive AI.

Less than 24 hours after release, Paradox Interactive announced that Stellaris had sold over 200,000 units, breaking the revenue record for any of Paradox Interactive's previous titles during the same time period. It became Paradox Development Studio's fastest selling game.

The Technomancer Wallpaper

Developer: Paradox Development Studio

Publisher: Paradox Interactive

Consoles: PS4, PC, Xbox One

Game Type: Space Strategy

Stellaris Release Date: May 9th,2016

 

Stellaris Screenshot 2
Stellaris Wallpaper 2
Stellaris Wallpaper 1
Stellaris Screenshot 5
Stellaris Screenshot 4
Stellaris Screenshot 1
Stellaris Screenshot 3
Main Game Features:
 - dynamic world with a vast number of unique random species
 - uncover the secrets of the galaxy expect the unexpected as your science ships explore new animalies with breaching  storylines and     surprising twists
 - research and reverse - engineer rare technologies
 - manage diplomacy and warfare
 - huge procedurally generated galaxies ensure that every game is a voyage into the unknown
 - defend your star-spanning empire with user-designed ships and fleets

Stellaris Videos

Follow Us:

bottom of page